/*
* CL_view.java Copyright (C) 2004
* 
* $Id: CL_view.java,v 1.4 2004/09/22 19:22:07 salomo Exp $
*/
/*
* Copyright (C) 1997-2001 Id Software, Inc.
* 
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
* 
* See the GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*  
*/
using System;
using Defines = Suake2.UI.Defines;
using Globals = Suake2.UI.Globals;
using CM = Suake2.UI.qcommon.CM;
using Com = Suake2.UI.qcommon.Com;
using Sys = Suake2.UI.sys.Sys;
namespace Suake2.UI.client
{
	
	public class CL_view
	{
		public CL_view()
		{
			InitBlock();
		}
		private void  InitBlock()
		{
			cl_weaponmodels = ;
		}
		
		internal static int num_cl_weaponmodels;
		
		//UPGRADE_NOTE: The initialization of  'cl_weaponmodels' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static System.String[] cl_weaponmodels;
		
		/*
		* =================
		* 
		* CL_PrepRefresh
		* 
		* Call before entering a new level, or after changing dlls
		* =================
		*/
		internal static void  PrepRefresh()
		{
			System.String mapname;
			int i;
			System.String name;
			float rotate;
			float[] axis = new float[3];
			
			if ((i = Globals.cl.configstrings[Defines.CS_MODELS + 1].Length) == 0)
				return ; // no map loaded
			
			SCR.AddDirtyPoint(0, 0);
			SCR.AddDirtyPoint(Globals.viddef.width - 1, Globals.viddef.height - 1);
			
			// let the render dll load the map
			mapname = Globals.cl.configstrings[Defines.CS_MODELS + 1].Substring(5, (i - 4) - (5)); // skip "maps/"
			// cut off ".bsp"
			
			// register models, pics, and skins
			Com.Printf("Map: " + mapname + "\r");
			SCR.UpdateScreen();
			Globals.re.BeginRegistration(mapname);
			Com.Printf("                                     \r");
			
			// precache status bar pics
			Com.Printf("pics\r");
			SCR.UpdateScreen();
			SCR.TouchPics();
			Com.Printf("                                     \r");
			
			CL_tent.RegisterTEntModels();
			
			num_cl_weaponmodels = 1;
			cl_weaponmodels[0] = "weapon.md2";
			
			for (i = 1; i < Defines.MAX_MODELS && Globals.cl.configstrings[Defines.CS_MODELS + i].Length != 0; i++)
			{
				name = new System.Text.StringBuilder(Globals.cl.configstrings[Defines.CS_MODELS + i]).ToString();
				if (name.Length > 37)
					name = name.Substring(0, (36) - (0));
				
				if (name[0] != '*')
					Com.Printf(name + "\r");
				
				SCR.UpdateScreen();
				Sys.SendKeyEvents(); // pump message loop
				if (name[0] == '#')
				{
					// special player weapon model
					if (num_cl_weaponmodels < Defines.MAX_CLIENTWEAPONMODELS)
					{
						cl_weaponmodels[num_cl_weaponmodels] = Globals.cl.configstrings[Defines.CS_MODELS + i].Substring(1);
						num_cl_weaponmodels++;
					}
				}
				else
				{
					Globals.cl.model_draw[i] = Globals.re.RegisterModel(Globals.cl.configstrings[Defines.CS_MODELS + i]);
					if (name[0] == '*')
						Globals.cl.model_clip[i] = CM.InlineModel(Globals.cl.configstrings[Defines.CS_MODELS + i]);
					else
						Globals.cl.model_clip[i] = null;
				}
				if (name[0] != '*')
					Com.Printf("                                     \r");
			}
			
			Com.Printf("images\r");
			SCR.UpdateScreen();
			for (i = 1; i < Defines.MAX_IMAGES && Globals.cl.configstrings[Defines.CS_IMAGES + i].Length > 0; i++)
			{
				Globals.cl.image_precache[i] = Globals.re.RegisterPic(Globals.cl.configstrings[Defines.CS_IMAGES + i]);
				Sys.SendKeyEvents(); // pump message loop
			}
			
			Com.Printf("                                     \r");
			for (i = 0; i < Defines.MAX_CLIENTS; i++)
			{
				if (Globals.cl.configstrings[Defines.CS_PLAYERSKINS + i].Length == 0)
					continue;
				Com.Printf("client " + i + '\r');
				SCR.UpdateScreen();
				Sys.SendKeyEvents(); // pump message loop
				CL_parse.ParseClientinfo(i);
				Com.Printf("                                     \r");
			}
			
			CL_parse.LoadClientinfo(Globals.cl.baseclientinfo, "unnamed\\male/grunt");
			
			// set sky textures and speed
			Com.Printf("sky\r");
			SCR.UpdateScreen();
			rotate = System.Single.Parse(Globals.cl.configstrings[Defines.CS_SKYROTATE]);
			SupportClass.Tokenizer st = new SupportClass.Tokenizer(Globals.cl.configstrings[Defines.CS_SKYAXIS]);
			axis[0] = System.Single.Parse(st.NextToken());
			axis[1] = System.Single.Parse(st.NextToken());
			axis[2] = System.Single.Parse(st.NextToken());
			Globals.re.SetSky(Globals.cl.configstrings[Defines.CS_SKY], rotate, axis);
			Com.Printf("                                     \r");
			
			// the renderer can now free unneeded stuff
			Globals.re.EndRegistration();
			
			// clear any lines of console text
			Console.ClearNotify();
			
			SCR.UpdateScreen();
			Globals.cl.refresh_prepped = true;
			Globals.cl.force_refdef = true; // make sure we have a valid refdef
		}
		
		public static void  AddNetgraph()
		{
			int i;
			int in_Renamed;
			int ping;
			
			// if using the debuggraph for something else, don't
			// add the net lines
			if (SCR.scr_debuggraph.value_Renamed == 0.0f || SCR.scr_timegraph.value_Renamed == 0.0f)
				return ;
			
			for (i = 0; i < Globals.cls.netchan.dropped; i++)
				SCR.DebugGraph(30, 0x40);
			
			for (i = 0; i < Globals.cl.surpressCount; i++)
				SCR.DebugGraph(30, 0xdf);
			
			// see what the latency was on this packet
			in_Renamed = Globals.cls.netchan.incoming_acknowledged & (Defines.CMD_BACKUP - 1);
			ping = (int) (Globals.cls.realtime - Globals.cl.cmd_time[in_Renamed]);
			ping /= 30;
			if (ping > 30)
				ping = 30;
			SCR.DebugGraph(ping, 0xd0);
		}
		static CL_view()
		{
			cl_weaponmodels = new System.String[Defines.MAX_CLIENTWEAPONMODELS];
		}
	}
}